using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("GameToast")]
	public class GameToast : MonoBehaviour
	{
		public List<Material> m_intensityMaterials => method_3<Class271<Material>>("m_intensityMaterials")?.method_25();

		public GameToast(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GameToast(IntPtr address)
			: this(address, "GameToast")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void UpdateIntensity(float intensity)
		{
			method_8("UpdateIntensity", intensity);
		}
	}
}
